In part due to things like Rivens and Corrupted Mods. So.in an attempt to address this ayers are already really upset that the game is far too easy. and then DE can determine how the enemies armor, health, shields, and damage is determined by this and then set weapons, frames, ect. So my suggestion is ditch the endless level scaling since it is an obvious mess and a set in enemy level cap of 1-100. if the difficulty is too aggressive then it is not something i would enjoy. as long as there is enough chance of wining if i play right then i am fine. i am just bluntly stating the point whether or not it has been stated before.Īs for the difficulty method, i don't really care as long as it not going too much to the point where i feel like i am getting nothing done. That way DE can have an easier method of balancing weapons, warframes, archwings, and what ever else they feel like adding.Īnyways everyone is free to say my idea is terrible or not. ![]() ![]() So my suggestion is ditch the endless level scaling since it is an obvious a mess and a set in enemy level cap of 1-100. ![]() warframes enemy level scaling has always been the main reason of why players react to positive or negatively to any reworks or chances to any given weapons with some people being quick to call them either over powered or trash. Ok lets address the elephant in the room that has been here for years.
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